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Vote [ Body changer  ] for the game of the year

12/2/2014

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Body Changer is an inspirering 3D 3rd person video game hybrid between problem solving, monster shooting, and survival. 
With intriguing CGI it takes into space where you posses the power of, you guessed it, changing your own body. 
There are many more interesting things to learn about this game but don't just take it from me. 

Check it out: Body Changer! or better yet download the demo:
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THE BODY CHANGER - new DEMO v.0.5.15

The Body Changer - Trailer Alpha V-0.3.0 - Indie DB
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Gameality

1/9/2014

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30plusgamer.com presents Gameality, a social networking site for game developers!
Gameality is a new game development social network hub developed for a wide verity of audiences including: Developers, producers, gamers, or even interested individuals. Gameality lets you chat with your friends, write blogs, make pages, and more.
It helps you start your own project with those who know how. 
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"Gameality is a FREE social community for anyone interested in or involved in any aspect of video game development - programming, design, writing, graphics, music, hardware, etc..."
So sign up! jump in and get going! After all, the only day you ca seize right now is this one so go ahead!
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Renatus

12/12/2013

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"Renatus: a success-driven mobile & social games publisher on the global market."
This game publisher company has been very busy lately.
they just had a Game development conference occupying 1,300 developers and publishers from around the world! Renatus has 10 studios spread out across Europe. Having published 30 video games and having a good amount of popularity the conference was a success! Check it out: http://renatus.com/renatus-devgamm-conference-kiev-2013-games-report/
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PlayIR

11/4/2013

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Playir is a new kind of technology. It's real time 3D game development for all devices.
Some people say it's impossible, others believe that's not true.
What do we think? We think that Playir is no where near impossible. 
SGS may not be for developing 3D games but it is a 2D game development application made with a game maker coming soon to android. People told us that that was impossible and yet it is being done right now. We believe that Playir will be the new way to develop video games. This is an idea and a project worth making happen! Will you help make it happen?
To learn more visit:
 http://www.kickstarter.com/projects/920406198/playir-drag-and-drop-3d-multiplayer-game-designer
Back up Playir
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Effect manager!

11/1/2013

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Udell Games  creates an awesome effect                                   manager.

Udell games says:
"
In Hyper Gauntlet, I have recently implemented a vignette system for the edges of the screen. Vignettes are coloured based on the changing game state, with a slow blue fade in and out during slow motion and a red flash when you hit an obstacle. Originally I tweened between colours as needed, but I soon met errors in common scenarios when the vignette colour must tween back to a previous effect colour. As an example, imagine an obstacle is approaching fast. I hold space to engage the slow motion, and a blue vignette appears around the screen. Unfortunately, I cannot move out of the way in time and I hit the obstacle – causing the vignette to fade quickly to red. In a basic system, the vignette would then fade back to a neutral state, instead of returning to the blue to signify that slow motion was still engaged, and this confuses players. Today I present a simple solution tailored for Unity systems that is applicable to any code base. It’s not just useful for vignetting either, I intend to also apply this system to slow motion (to apply power up-induced slow motion even when the player lets go of space for manual slow motion), and this could also find a use in stacking effect spells in RPGs.
"
But that's not all...
"
EffectLet’s start with the simplest class. It’s an effect. It doesn’t really do much at all, you’re meant to extend from it or any of its derived classes with your own, more specialised classes. Effect acts as a catchall for all effects so that they can all be processed. It does support events for tweening in though, as all effects can be gradually applied.


"
public class Effect
{
public float TweenInTime =0;

public event EventHandler OnTweenInBegin;  //invoked when the effect begins tweening in

public void BeginTweenIn()
{
EventHandler handler = OnTweenInBegin;
if(handler!= null)
{
handler(this,new TweenEventArgs(Value,TweenInTime));
}
}

public Effect()
{
}

public Effect(V value)
{
this.Value = value;
}

public V Value; //The final value (after tweening) to set the property we're affecting to.
}
That's all great but that's not half of it. There's more to know about how they created this "Effect Manager". You can read there actual post here: Effect Manager.
The post includes a lot more information and a lot more example code. So check it out! I did! :)
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BrainSquare

10/23/2013

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New game for android!

Sorry it's been a while, but the while has been worth the wait!
A new game called BrainSquare just came out a few days ago by 
Sompom Creative Studio
It is an awesome brain game full of crazy physics, hundreds of levels, Squares, and it's free to play! However there is a slight twist... 
The first 10,000 people are allowed to buy a special pack of 200 levels in addition to the amount of levels you start out with for $2.50.
I personally think it's worth it. I love the game, love the design, the guys that made it are in our community so please check it out, and have fun! 
Get it now
get it here:
https://play.google.com/store/apps/details?id=com.sompom.brainsquare
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The creator of turning.

9/11/2013

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Play the game Here:
Play Tunring
Nadbor Drozd the creator of the new game Turning gives advice to first time game developers:
Tell us something about yourself

I’m a failed physicist – grad school dropout – turned programmer. I currently work in an ad agency developing bidding algorithms for real time bidding. In my free time I run programming workshops for schoolchildren, make games and study for quant interviews. I love math, physics, video games and problem solving of any kind.

What is your game about?

Turing is a robo-flavored puzzle game about programming. It consists of some easy and some not so easy algorithmic problems expressed in a way understandable by both a 10-year old and his grandma. As such it can be used as a resource for teaching programming to children, but even experienced developers find some of the levels challenging (I am told).

Where did the game idea come from?

http://pleasingfungus.com/Manufactoria/

What can you tell us about the development of the game?

It was all me, it took me most of the evenings and weekends from January to June 2013.

What is the most important thing you learned when making this game?

Deliberating over the best possible choice of technology/style/architecture/whatever actually takes more time than just going with any choice and getting to work right away. And that’s even if it means sometimes wasting time on dead end ideas. Actually no time you spend working is wasted – you will be that much smarter for it.

What advice would you tell people who are beginning with game development?

  • Don’t wait for a better time. Start working now. Don’t try to learn everything before you start. You will learn as you go.
  • Prototype everything. In code, on paper – whatever. It will let you find flaws in your game at a stage when they are still easy to fix (or change direction altogether). It will also allow you to easily communicate your idea to others maybe even ignite some interest
  • Don’t go bragging about your game until you have actually something to show – you will be more motivated to work this way. You would think that having friends waiting for the creation that you announced would be motivating but it’s not. It makes you spend all your action points on talking and not working. It’s much better to set yourself a goal like: I will post on fb that I’m making a game no sooner than when I have the first level ready. 
  • Don’t take game advice from non-gamers. They have no clue and are in general awful human beings 
  • Use an IDE. I know notepad++ is awesome, but after a couple hundred lines of code things start to get messy 
  • Pretty much regardless of you own skill level you are going to meet more experienced programmers. Some of them are going to trash-talk the technology you are using and all of your design choices. If they offer very concrete, achievable alternatives – then maybe listen to them. Otherwise – avoid at all cost. If everyone spent time trying to satisfy standards of elitist grumps, nothing would ever get done. First make a game that works, perfection will come later.
http://www.gamedevacademy.org/nadbor-drozd-creator-of-turing-gives-advice-to-our-readers/
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3D scanner 

8/12/2013

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Fuel 3D is trying to come up with a 3 dimensional scanner for artists and game developers with a price under $1000. This is a remarkable device with tuns of uses.
Fuel 3D recently joined Game development (our community) and posted: 
We think the Game Development community would be very interested in our Fuel3D, 3D scanner - it's an easy-to-use, point-and-shoot device that allows for quick image capture. Added to this is it's ability to capture high-resolution images at one-tenth of the price of its closest competitor ($1,000).

These images can then be downloaded onto a PC or Laptop (in .STL, .OBJ & .PLY file formats) ready for on-screen rendering and then be applied within many virtual spaces. As a primary market for our product, we'd greatly appreciate any feedback you might have for our product; the success we've had so far has been great. You can check out our Kickstarter campaign (a crowd funding system for creative projects) here:http://kck.st/13ygzkR

Please interact with us in anyway that you can; whether that be through ideas you might have for using the Fuel3D, criticisms or support.

Charlie - Fuel3D
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Games In Education

7/24/2013

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Games in education is a project created by UOG, the university of games.
The UOG says:
We live in the information age, it has become increasingly challenging to attain and retain the attention of the masses. There is a need for an engaging communication channel that can rival today’s distractions.
Games tend to monopolize the player’s attention during play. The current methods of communication are mostly one way / unidirectional. I introduce to you Interaction. This is use of games in education which offers a chance for an educator to engage a target audience while they are in this “monopolized” state of mind. Interaction will help governments talk about policies such as devolution. Interaction will help educators during lessons in classrooms. Interaction will literally engage the users. With the improvement of IT infrastructure in a number of 3rd world countries, this solution is justified to be relevant to pre teens, teens and the youth. Interaction will revolutionize how people communicate with each other. My team and I came up with Election Thief, an android based game that preached the message of peace during the Kenya general elections that were held in March 2013. Since then, the new Government in Kenya has created an initiative where children joining 1st Grade in 2014 in 6000 schools will each be given a laptop to use in class. This is where games will come into play. Use of games in education has been proven to work before in other countries. With the games, the children will not only enjoy learning, they will also acquire vital IT skills with ease. The games will be based on the present curriculum already established. They are NOT replacing the teacher, but improving the retention levels of the students as well as giving them IT skills.
games in education
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Getting started!

7/23/2013

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New information for getting started!
The Getting started page under the development page now has more information to get you going.
Check it out!
Getting started
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